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Post by tomk on Aug 11, 2021 5:44:48 GMT
Rundown: You know the deal with how perks work now from every game that does them. This list covers what's available to you in a concise fashion, based on available professions and/or their associated races. Bear in mind that some of the perks you may see from the ingame purchase list are not on here. Those that aren't are either outdated / intended to be removed in time (i.e. Hopeless Visionary, Magician) or not on public display (Origins, Etherion, Demigods). Thank you for your understanding!
Core Perks: Adrenaline Focus Attack Speed Body Essence Control Spirit Defense Essence Hearing Innate Sensing Mana Control Mind Pain Tolerance Psyche Reflex Sight Smell Speed Spirit Stamina Strength
Total Prices: Costs to upgrade from a previous tier.
T2: 1'000 T3 (C- and above): 2'500 T4 (B- and above): 5'000 T5 (A- and above): 10'000 Tier Master (S- and above): 25,000
Purchase Prices: Costs to buy standalone. Pertains to perks that only possess / start at a Tier that isn't T1.
T1: 1'000 T2: 2'000 T3: 4'500 T4: 9'500
Index
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Post by tomk on Aug 11, 2021 5:45:13 GMT
General Perks that do not necessarily fit any of the other categories. Inclusive of will or emotion driven perks.
Anatomy: This character has an understanding of the human anatomy and is able to, in conjuction with Needles of Death, inhibit their target's movement, cause them to enter a state of faux death, or paralyze their opponent. T2
Anger: This individual possesses a greater tendency for base emotion than what can be considered normal. No matter the origin of their wrath, their experiences have rendered them prone to sudden, violent outbursts both on and off the battlefield. If so provoked in combat, their anger is readily felt by the unfortunate soul to receive their blows, even if their defenses are naturally opened for the sake of delivering them. T1
Battle Instinct: This character has developed an elementary battle instinct from constantly fighting enemies in lethal showdowns. They are able to detect the presence of other's just by sensing Killing Intent. Note - C- Skill Rank Required T1-T4
Berserker: The Berserker is unstoppable. He is incapable of caring for his allies in battle, and fights to draw blood. His blows are almost always guaranteed to draw blood, and he fights on until he cannot fight any more. He is incapable of stopping once a battle has begun, and must be put down for him to calm down. Note: Requires Berserker trait -OR- Anger Perk & Brute as a character without the trait. T2
Blood Lust: Blood Lust drives this character to fight on as long as he draws blood from his opponent. Each time he draws blood, he becomes faster, stronger, more deadly, and he becomes harder to stop. He is very susceptible to stunning blows, but will not stop from pain so long as he is drawing blood from his opponent. Note: Requires C- Skill Rank minimum. T2
Brute: Be it a deep-rooted masochism, a noble ideal, or simply a body built from greater stock than most, this individual's tenacity is an exceptional talent. They stand long after a normal man's body would succumb to its limits, shrugging aside the notion of pain and weathering blows that would cripple their lessers. To outlast this individual in combat can be considered a feat in and of itself. Requires T1 Body. T1
Chicken: The Chicken values his life above all else. He'll never risk his life in battle, and he'll go to any and all ends to preserve his own life. The Chicken can traverse an extra map in order to escape their opponent if they've been dragged into a fight. Note - Cannot initiate combat unless it's a spar. T1-T3
Courier: The Courier is a fast-paced messenger between villages. They transport messages, goods, and ferry even the injured to different locations as necessary. They are thus, quick on their feet, and nimble movers. Note: Requires Speed. T2
Demon Aura: The Demon fights with obscene ferocity. He fights like a man possessed, with the ruthlessness of a demon. His instincts drive him to kill, and he cuts down multiple enemies simultaneously without remorse. With each successful strike, he's guaranteed a blow on another character if they are within range of the weapon he attacked with. He also is capable of fighting with half the ability of a brute. Note: Requires Brute & Admin Approval. T3
Dual Caster: This perk allows the character to execute two techniques consecutively, without delay. For ninja, it requires the handseals for both techniques to be done first, and then the techniques may be executed one after the other with very minimal delay, allowing for combination jutsu. T3
Free-Runner: This character is incapable of being slowed down. They adjust to the many different shifts on the battlefield with ease, and glide across as if each boundary was not in their way. Their mobility is amazing, and they keep on the move, making them hard targets. Note - Requires Tier 2 Speed Core. T2
Flexibility: Rapid adaptability is the trademark of this character, a signature unprecedented as they learn and absorb from their opponent's movements gradually through experiencing their fighting style firsthand. Repetition of techniques will lead an individual to their own ruin, as they reveal their secrets & technique signatures to the flexible Bearer. T2-T4
Guardian: This character has increased strength and pain tolerance when protecting another. So long as they have something to fight for, they can fight on, and give it their all. T2
Healthy Appetite: Usually preferring large over medium, and just a bit more sides. This character's eating habits lead them to have just a tad more than the average person. This may leave them to be just a bit overweight without proper exercise. T1-T4
Heavy Armor Proficiency: This character is capable of fighting in Heavy Armor without any drawbacks. It does not slow them down as drastically as it would an untrained warrior, and they can attack without any issues in it. T2
High Intensity Mode: This character has the ability to enter high-intensity mode, which expends additional stamina from this character, for the sake of fighting to their absolute limit. Note - Requires Admin Permission to obtain. T2.
Indirect Fighter: This individual has trained themselves to read more subtle cues from an opponent. They are able to read a foe's actions by focusing on their face and shoulders, watching how they will move and act based on seeing where their eyes turn, reading the subtle tells of emotion. While ineffective against truly experienced foes who can conceal their tells, this is able to counter many feints and simplistic traps simply by watching the opponent's true intentions. T1-T4
Innovator: The innovator is someone who is constantly bringing forth trump cards in battle. He is intuitive enough to create new techniques, and he saves his techniques to always surprise his opponents. So long as he can surprise his opponent, he is guaranteed a non-lethal strike on his opponent. T4
Marksman: The user is capable of throwing a single weapon with accuracy though it isn't always guaranteed to hit exactly where intended, smaller weaponry will hit a still target without fail. While the user struggles when it comes to hitting moving targets, any weapons outside of senbon or shuriken hold a greater chance of inaccuracy. When throwing multiple weapons at once, the user sacrifices precision for a greater range of attack. Note - Requires Weaponist Profession at T3 and above. T1-T4
Midair Combatant: This character has trained in the basics of mid-air combat. They are able to re-align their body in mid-air and fight opponents for a short period of time in the air. They can manipulate how fast they're falling to the ground by shifting their body parallel to the earth and spreading their arms and legs, providing additional wind resistance. They can move around, up to three tiles in the air. T1-T4
Martyr: A martyr is an individual who is invested in the sacrifice of their own life for a greater purpose. Self-sacrifice is no lightweight on the user's shoulders. The heavyweight burden of wagering their own life for the sake of striking their opponent, protecting their morals or philosophies, or defeating an opponent gives them pain-numbing abilities that let them persist through a fight, even sacrificing themselves for the sake of trading blows with their opponent. T2
Mastery: Mastering oneself is a difficult task, but mastering a technique developed over hundreds of years is another. This character bridges past just mastering techniques, and can now overmaster their abilities. When an ability is overmastered, the user becomes a true master of the skill. Note - Requires Admin Approval. T4
Murderer: This character becomes stronger, more durable, and faster with each life he takes. Each kill excites him, and empowers him, whilst demoralizing others nearby. He is nothing short of a monster, and will stop at nothing to take a life. T3
Navigator: The Navigator is a veteran traveler at sea and on land. They rarely lose their sense of direction and they are excellent at sailing. Having a navigator on your side will make all sea travel easier.
Poison Proficiency: This character is capable of growing poisons. Note - Requires Medic, Weaponist, or Scout profession. T1-T4
Rebound: This character capitalizes on every moment. They counter as much as possible, focusing on dodging and waiting for the opportune moment. Ever three turns, this character is enabled an immediate counter as long as they are in a position where their body is apt to move. Their body will jerk in response to an opening made by their opponent, enabling an immediate counterstrike. T3
Sensei: This person is a teacher, they are capable of passing on their legacy, including higher ranked abilities, to three people in their lifetime. T1
Solid Feet: The character with solid feet has a great deal of balance, and has a hard time being knocked down. Note - Requires Tier 2 Body. T2
Strategist: This character has begun to study strategy diligently. They are talented enough to figure out the ruse of an opponent's bluff, and also bluff confidently themselves. Their strategies are limited in nature to wordplay and environment use though. They are given a free round every four turns to set up a strategy, though they cannot use essence during this turn. T1-T4
Sturdy Fighter: The Sturdy Fighter is nothing short of a tank. He fights defensively, and acts as a shield for his allies. He can take quite the beating, and lives off of it. Note - Requires Solid Feet. T3
Tag Specialist: Many are capable of fighting alongside a comrade; few are capable of fighting -with- one. This individual possesses a bond with a like-minded partner that exceeds the standard preconceptions of teamwork, operating on a synchronized wavelength at all moments in battle. There is never doubt as to the other's intentions; understood on an instinctive level, they work in tandem to establish a battle tempo that is not only extraordinary for themselves, but utterly oppressive for the unfortunate opponent caught between them. Note - Requires 100 RPs and equal amount of the 2'000 paid for for each partner. T2
Transitionist: The transitionist is capable of quickly switching between their techniques. They suffer no delay when switching between targets for the sake of jutsu usage, allowing for them to transition from target to target, and from technique to technique with ease. T2
Toe Fighter: The Toe Fighter fights on his toes, keeping agile and quick in his battle. They focus on quick strikes with less power, and is capable of laying numerous hits on his opponents. He is notably more fragile in combat, and is much more susceptible to knockdowns. T2
Underdog: The underdog doesn't give up. He fights his best when he is beaten, and as he comes closer to being defeated, he fights harder. He regains a great deal of energy, and fights on with stronger reserves, but falls faster. Note: When broken by Will Breaker, the user is left unconscious. T1
Wannabe Hero: This character has begun to realize the power one can muster when fighting for another. While they are far from the heroic ideal, and certainly not willing to die for just anyone, they have started on their path of selflessness. Whether or not they shall continue this arduous journey is unclear, but as of now they want to be a hero, and that desire will fuel them to greater heights so long as they are fighting to protect someone close. T1-T4
Will Breaker: The Will-Breaker is a frightening being. His presence quite literally breaks the will of the character, by disabling one of their will perks and leaving them helpless. Whenever an opponent attempts to benefit from a will perk, the Will Breaker can counter the perk successfully, breaking the perk for the duration of the battle, and make a successful strike on their opponent. Note - IC must match. Requires Admin Approval. T2.
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Post by tomk on Aug 11, 2021 5:49:21 GMT
Physical (Taijutsu) Perks connected to a character's physical aptitude with their own body.
Martial Arts Baguazhang Initiate (Baguazhang): This character has started to practice the martial art form Baguazhang. It is a completely unorthodox fighting style that revolves around circular stepping and flowing in and out of the harm's way. This style makes use of skill rather than raw strength, and they are capable of catching enemies off guard by flowing out of the ways of their attack before retaliating with numerous stunning blows. T1-T4
Capoeira Initiate (Capoeira): This individual practices a fighting style based on Caporeia, or 'Dance Fighting'. They are trained to fight primarily with their legs, with most techniques being dance moves that follow a pattern of rotation, and the arms used primarily to manipulate and maneuver within terrain and the environment. At their current level of skill, they are capable of fighting in this flamboyant fashion without harming themselves, but may have more openings than an average taijutsu practitioner. T1-T4
Disciple of the Path (Kung Fu): This character has started to trek the arduous path of excelling in Kung Fu. It is a general form of martial arts that revolve around skill and agility rather than raw might. As a Kung Fu practitioner, they generally prefer numerous attacks rather than a single devastating one, and they fight lightly on their feet rather than rooted on the ground for a decisive blow. As such, their focus has their skill improving rather than their strength. T1-T4
Fluent Kickboxer (Kickboxing): As an adept in using their feet this individual is able to perform basic kicks and stances with a fighting style that contends with the average taijutsu fighter. T1-T4
Hit & Run (Speedster): This character is a speedster. They have chosen to prioritize their speed over their raw might. Through this, they have attained the ability to make use of their speed rather than their strength to attack their foes. At this stage, they are only capable of moving fast and using the built-up momentum to strike their foes. T1-T4
Jonokuchi (Sumo): This character has initiated their training in the sumo arts. They have begun their training in mastering the foundations and basic concepts of sumo wrestling such as basic pushing techniques to drive forward a low and strong smash as well as thrusting to keep their target at a distance. Yet, this training also comes with the fact of straying away from punching, kicking, slapping, and even choking as these fighting methods are doubted and forbidden within the sumo community. Despite training in these basic techniques, they are still an amateur at best, unable to efficiently string together thrusts and combos which would otherwise overwhelm the opponent. T1-T4
Mudansha Judoka (Judo): This character has decided to practice and learn about Judo: a grappling-based and throwing-based martial art. They have enough strength and skill in making use of their opponent's weight to throw them towards the ground, but they still struggle and fumble with their attempts that makes it harder for them to go through the proper procedures. While still vestigial, they do have some skill and experience in Judo. T1-T4
Mudansha Karateka (Karate): This character has started their practice on the martial art: Karate. While seemingly similar to Boxing, it is completely different in that it utilizes open-hand techniques involving knife-hands, spear-hands and palm-heel strikes. They are still rudimentary in their utilization of karate techniques, but they have knowledge about it at this level. T1-T4
Rookie Boxer (Boxing): This individual holds a fundamental knowledge of how to use their fists to harm an opponent more than harming themselves in the process. Though still a novice in the finer arts, they respectably wield the core principles of a strong guard and an even stronger blow. T1-T4
Shaolin Initiate (Shaolin): This character has started to practice Shaolin Martial Arts. Shaolin Martial Arts is a mixture of the elements in Baguazhang and Kung Fu. They harness their entire body as a weapon, training each and every region of their body imaginable. They learn to weaponize their body, using their skill and strength to empower their blows. They are masters at using their weight and shifting it into proper blows. Note - Requires T1 in Kung Fu or Baguazhang & Monk Profession. T1-T4
Taekwondo Initiate (Taekwondo): This character has started to practice taekwondo. Unlike kickboxing, the head-height kicks of taekwondo cause the user to exercise a level of flexibility and acrobatics that normal kickboxers do not possess. Using agility and dexterity, this general form of martial arts developed with influences from karate is used to fight enemies' off through the length of one's legs and decisive, unpredictable blows. T1-T4
Wing Chun - Initiate (Wing Chun): This character has begun their practice with Wing Chun, a form of Kung Fu that has been improvised to benefit those who are smaller than the norm. This style is excellent in close-combat, but this practitioner has yet to fully comprehend the use of the wooden dummy & wooden ring; thus, their techniques are shoddy and their movements are not entirely fluid. T1-T4
Specialized Fist Hardening: This individual has gone through traditional martial arts conditioning- specifically, they have broken and then mended their fists in certain ways to harden them into tougher, more lethal weapons. This excruciating process has reshaped their hands into rock-solid instruments of suffering. Note - Requires a T3 Martial Arts Perk. T3
Lethal Legs: This individual has placed a great deal of focus into strengthening and toughening up their legs into a pair of lethal weapons. The excruciating training methods performed by this individual have not only just strengthened their legs alone, but have also made their feet and ankles less prone to injury. Overall, their training has paid off, increasing the power of their kicks and strikes greatly, be it by foot or knee. Note - Requires a T3 Leg-Based Martial Arts Perk. T3
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Post by tomk on Aug 11, 2021 5:51:41 GMT
Spiritual Perks derived from one's ability to utilize different energy types in various applications.
Non-Energy Specific Amplifier: This character has the power to amplify the power of their techniques, forcefully expanding it and creating something greater out of it by inputting much more energy for a stronger output. Note - Requires T3 Essence (Reserves). T3
Elemental Attunement: This character has harnessed their attunement with an element beyond the average shinobi. This enables them to be virtually sense the element around them whenever it is being used, making them harder to combat with their elemental attunement. Naturally, they are better combatants when using their element, to the point that their element can achieve several other properties such as a change of color. Their elements can also start influencing their appearances. Note - Requires a T3 Elemental Training Perk. Admin Help if attempting to purchase as a Sarien, to have changed into Mana Attunement. T2
Essence Refinement: This character's capabilities of using essence has been expounded on greatly. They are better at refining it which is a specified manner of controlling it. Rather than merely increasing the power of their techniques, they focus intently on increasing the quality of the essence that they produce, enabling them to unleash techniques with a superior essence structure and composition than the average. Note - Requires T3 Essence or Mana Control. Admin Help if attempting to purchase as a Sarien, to have changed into Mana Refinement. T2
Fledgeling Manipulator: This character has the ability to manipulate their specified element in its most basic form through their own reserves, allowing them to make basic geometric shapes. The amount of energy they can manipulate freely is limited only to the volume relative to their own body. Note - Requires Tier 4 Elemental Training in a Basic Element. T1-T4
Shape Training: This practitioner has begun to advance their art beyond the crude basics of merely shunting Essence, Chi, or Mana at a target; instead they have begun to refine and mold it into more defined shapes and forms. They are still new to crafting shapes out of their energy, but may now create and utilize more complicated techniques than a normal practitioner. They can shape techniques into basic geometric formations, and slightly alter the area of effect of wider range techniques. T1-T4
The Gift of the Dark Messiah: This individual has bent their will inwards selfishly, devoting long meditations to the exaltation of self, and the concepts that would ascend ones soul above ones body. They have attained a darker nature of essence along with a spiritual enlightenment. Drawing on a Nihilistic comprehension of the meaningless of morality, they ascend their capacities with mana and essence beyond normal methods and into something far darker. If used by a man outside of the Asian countries, this character has practically given up their soul to the sins, revelling in depraved, immoral acts. Note - Requires IC acquisition. T1
The Gift of the Hermit Group: The Gift of the Hermit Group is a special kind of essence used by the ninja monks of the Fire Temple. It requires daily, unrelenting training to master. This essence is required to unseal the Sealed Iron Wall granting access to the Fire Temple. It is also required for the technique Welcoming Approach: Thousand-Armed Murder. . If attained by an Arcadian, the Gift of the Hermit Group is seen as an ascension of a homo sapien to God's favored homo sarien kind, and blesses them with light. Note - Requires Character to be a Sapien, & IC acquisition. T1
Essence - Elements Breezetrotter (Wind Elemental Training): This character has initiated their training with the refined, precise element of wind. They have grasped main ideas and put them to practice, though more application and training is still needed before they advance into the intermediate levels. Nevertheless, their initial attunement to this element has allowed them to channel their essence to generate different scales of intensity from small blasts of air focused on a single target to harsh gusts of wind encompassing small area. T1-T4
Emberkindler (Fire Elemental Training): This character has started to undergo novice training in regards to one of the basic elemental natures, Fire. While still maintaining a grasp on superheating their essence and moulding it to produce such combustive flames, this character still has a hard time wielding the fire and commanding it to fully bend to their will, making for much more unpredictable and unrefined moves. T1-T4
Pebbletosser (Earth Elemental Training): Harnessing the power of their essence in tandem with their knowledge of basic manipulation concepts, this character is capable of tapping into the more rooted and earthy traits of their essence. As such, this allows them to utilize basic techniques involving earthy materials around them for basic offensive and defensive applications. T1-T4
Shockrunner (Lightning Elemental Training): A mere shock at the least, a strong bolt at the best, this character has completed rudimentary training with the lightning element. They have began to attune their essence toward the jolting and numbing nature of the nature, allowing them to train in lower-ranked techniques and adjust to the needs of utilizing the element. T1-T4
Sprinklelacer (Water Elemental Training): Much like the first, single drop of water which signals the start of a fresh rain, this character is akin to that drop which starts something anew. They are well on their way to mastering the basic concepts of controlling one of the five basic elements: water. They are merely beginning to attune their essence to behave like water: ebbing and flowing as well as assuming the fluidity characteristic of the liquid. T1-T4
Tunebringer (Sound Elemental Training): Like one getting accustomed to an instrument, this character has gotten mostly familiar with the process and mechanics of transitioning their essence into the form of sound. This method is unfamiliar to most as it strays from the typical convention of the basic elements and instead applies essence in a new convention. This character understands the fundamentals of processing and releasing sound into the environment around them, allowing them to affect creatures around them in different ways ranging from physically to mentally to internally. T1-T4
Magnetswitcher (Magnet Elemental Training): This character has accomplished their technique in the core fundamentals of controlling their Magnetism element. By playing with the magnetic charge around themselves and around objects within their vicinity, they can create a low-leveled offense capable of warding off enemies and dealing damage to those nearby. They can also cast weak defenses by switching the magnetic fields around them or the objects they control to push away targets. T1-T4
Metalworker (Steel Elemental Training): A trained beginner in utilizing their Kekkei Genkai, this character has adjusted to the process of transmuting their essence into the element of Steel. Tapping into the steel resolve and metallic properties imbued in their essence, they have started to embody what it means to be steeled. They have utilized their techniques for the sake of defensive purposes, such as hardening their body or even for enhancing the metallic properties of their weapons. However, they still have a ways to go before efficiently refining their control over the element. T1-T4
Essence - Advanced Elements Blastigniter (Explosion Elemental Training): This person has gained the ability to utilize the Explosion Kekkei Genkai, having attuned their essence to uniting their component elements with relative equal ratios. With their initial training, they have started to adapt and hone their skill, either using the element through different materials such as clay or channeling it through their physical body. They have the ability to release small explosions in an area around them or the material that is the conduit. These explosions, though still lacking in power, have the potential to do some lethal damage. Note - Requires Tier 2 in Earth Elemental Training, Lightning Elemental Training & Essence Control. T1-T4
Blazeformer (Blaze Elemental Training): This character has worked with training their Kekkei Tota, Dust Release. While they haven't quite gotten the perfect synergy between the composite elements, they are able to balance it enough that they can cast Dust techniques with effort. With their training, they can unleash techniques capable of obliterating single targets and small areas. With the proper essence training, this character can even create different-shaped techniques to consume certain radii and targets of varying sizes. Note - Hidden requirements. T1-T4
Darksoldier (Dark Elemental Training): This character has inherited and unlocked their inner potential, allowing them to wield the infamous Dark Release Kekkei Genkai. With their training at this superficial level, they are capable of absorbing low-level techniques and small amounts of essence to either replenish their pools or release as weak blasts back at their targets. However, with proper training and control, they will be able to tap into more of their power and harness the true capabilities of what this element has to offer. Note - Requires B- & Tier 3 Essence Control. T1-T4
Dustcrusher (Dust Elemental Training): This character has worked with training their Kekkei Tota, Dust Release. While they haven’t quite gotten the perfect synergy between the composite elements, they are able to balance it enough that they can cast Dust techniques with effort. With their training, they can unleash techniques capable of obliterating single targets and small areas. With the proper essence training, this character can even create different-shaped techniques to consume certain radii and targets of varying sizes. T1-T4
Frostflinger (Ice Elemental Training): Having trained and utilized their Kekkei Genkai through usage, this character has adapted to balancing their Wind and Water elements to create the Ice element. While this comes easier to them than others without this ability, this person still has difficulty obtaining the right fusion and such require more concentration to transmute their essence into physical ice. Nevertheless, they are capable of creating cold environments that create minimal effects or quickly casting a weak offense or defense. Note - Requires Tier 2 in Water Elemental Training, Wind Elemental Training & Essence Control. T1-T4
Glassblower (Crystal Elemental Training): This character has started their training with the Crystal element. Their training allows them to convert substances into crystalline matter or conjure up crystalline offenses and defenses with focus and effort. Their training in the fundamentals has allowed them to create basic structures as well, allowing them to mold and shape the structure into different forms with the proper control and essence training. Note - Requires Tier 2 in Wind Elemental Training, Earth Elemental Training & Essence Control. T1-T4
Heatburner (Scorch Elemental Training): This character has initiated their training with the Scorch Arte. At this level of skill, this character is capable of targeting small areas or a small number of targets with their techniques. Their refinement and control still need improvement, though the substances they create are intense in jest and temperature capable of even evaporating water from natural or weak sources. Note - Requires Tier 2 in Wind Elemental Training, Fire Elemental Training & Essence Control. T1-T4
Lavaventer (Lava Elemental Training): This character has learned to mix their Earth and Fire elements to create the Lava Kekkei Genkai. With the sufficient basic training, they have learned how to use their Lava release in their own way. Whether it takes on the form of volcanic ash, quicklime, rubber, or other forms, they have adapted their form of lava to suit their needs. Contingent on their style of lava, they may be either more suited toward offensive techniques or defensive techniques. Note - Requires Tier 2 in Earth Elemental Training, Fire Elemental Training & Essence Control. T1-T4
Steamdecayer (Boil Elemental Training): Taking their Fire and Water elements and appropriately synergizing them to create the Boil element, this character has gained access to a new skill tree. By adequately training with this Kekkei Genkai, this character has reached the possibility of using their steam or corrosive gas to degrade the quality of items to make them unusable or even sear the flesh of targets. Note - Requires Tier 2 in Fire Elemental Training, Wind Elemental Training & Essence Control. T1-T4
Swiftmover (Swift Elemental Training): This character has started to develop and hone their skill with their newly found ability. By tapping into their respective natures and mixing them efficiently, they can utilize Swift Release. They have started to master basic concepts, such as utilizing their swift abilities to enhance their speed beyond recognition. Note - Requires B-, Tier 2 in Lightning Elemental Training, Wind Elemental Training & Essence Control. T1-T4
Torrentkeeper (Storm Elemental Training): This character has learned to adequately fuse their Water and Lightning element to create the Kekkei Genkai known as Storm Release. They have initiated their training with the element, learning to properly attune their essence to assume the shocking, yet quick-flowing properties of the element. With focus and some skill, they are able to pull off offenses like shooting multiple lasers with speed and efficiency. Their output is still lacking, though they are to be watched carefully because they still pack a punch. Note - Requires Tier 2 in Water Elemental Training, Lightning Elemental Training & Essence Control. T1-T4
Treecarver (Wood Elemental Training): In attuning their essence to both Earth and Water elements, this character has learned to create the unique Kekkei Genkai known as Wood Release. While only a beginner in utilizing the element, this character still has gotten much of the fundamentals down to use this potent element. Between creating low-scaled offenses such as thorny whips and piercing branches or defenses like bark shields and wooden domes, this character is well on their way to reaching potential. Note - Requires B-, Tier 2 in Water Elemental Training, Earth Elemental Training & Essence Control. T1-T4
Mana (General) Dark Bringer: This character has amplified prowess with their Dark Arts, making them double in effectiveness against a heroic/good-natured opponent. Note - Requires Darkness. T1
Light Bringer: This character has obscene potential with the light, and is capable of doubling their light-based powers such as the light palm, and other holy abilities. Note - Requires Light. T1
Spirit Wielder (Mana Training): This character has gotten familiar with their spiritual power enough to attune to their Gate with more ease than others. This has allowed them to conjure up mana with little difficulty. Even so, they have gone through this process enough that they have trained with their mana to utilize low-leveled techniques and skills. T1-T4
Spoonbender: This upstarting rookie has just awakened or became aware of their ability to affect the world around them with their Extra Sensory Perception, commonly known as ESP. Bending spoons, lifting pencils, and suspending a cup's worth of liquid of water in the air are the typical feats someone of this level of psychokinetic ability will be able to perform. Note - Requires ESP Gene. T1-T4
Mana (Arcadian Light) Fledgeling Crusader (Crusader): A champion of the Christian faith, their belief in God empowers them to draw their weapons on a day to day basis to fight against their enemies. They are the tanks of the Priests, willing to take any punishment to act as a shield for their allies. At this level, they are unrecognized, but they are still a force to be reckoned with at close range. T1-T4
Initiate Cleric (Cleric): This character has been initiated into their faith as a cleric. As a cleric, their primary role is to assist their fellow priests in combatting evil. To do so, clerics are given the power of healing by their deity. At this level, the cleric is unfamiliar with most precepts, but they are able to heal those who are devout to their own faith. T1-T4
Light Magician (Light Magic Specialist): This character has begun their specialization with Light Magic as a whole, learning to fire off beams of light and use the element much like homo sapiens might use theirs. They are but a novice at this level though. T1-T4
Page (Exorcist): This character has decided to educate themselves in the esoteric domain of exorcism. As a beginner, they have only begun to recite the Bible, and started their memorization of the verses. They do not have full comprehension of the verses by heart yet, making them vulnerable targets for demons or evil. They are yet to be able to exorcise demons from an individual, or remove corruption in any form. T1-T4
Mana (Chugokan Light) Miko (Miko): This character has initiated their training as a Miko, a shrine priestess aiming toward the devotion and protection of their shrine. Whether this may be through the doing of mundane tasks or the more defensive use of tags to bind and prevent intruders, this person has started on a path that requires true commission and devotion. In addition to this, they are learning about their entitled duty to serve as the bodily vessel and shrine to yokai, kami, and other spirits of the deceased by preparing themselves as a clean and holy institution for creatures to inhabit and possess. This may take the form of typical studying, or exploration through dreams, hallucinations, visions, or lucid moments. Note - Requires Character to be Female. T1-T4
Navaka (Monk): This character is an Acolyte of the Buddhist faith. They have begun their practice in the Shaolin Arts and Qigong, as well have begun to receive Buddha's divine protection and blessings. They are but a novice at this level, and they are expected to shave their head bald, to showcase their initiation into their faith, and true separation from worldly aesthetic desire. T1-T4
Samanera (Bhikku): This character has been initiated as a novice into Theravada buddhism, becoming subject to the specific training required to achieve nirvana.. Each Samanera usually creates or receives a staff meant to represent this journey and help guide them while also aligning with the person’s chakras so that it becomes an extension of them rather than something separate.Their focus includes the preparation of salts and the use of everyday plants and oils in the process of aromatherapy and healing or soothing one’s body, mind, and soul. Note - Requires Character to be Male. T1-T4
The Blessing of Kannon: The Blessing of Kannon is upon this character for their diligence in meditation and their faith in Buddha. They have been given the Blessing of Kannon, enabling them access to the Thousand Armed Murder. They also have grown impervious to Killing Intent and are defended by the spirit of Kannon behind them whenever Killing Intent is enacted upon them. Note - Requires Gift of the Hermit Group & IC acquisition. T3
Zen Practitioner: A practitioner of the style of Zen, this monk has achieved a state of purity with their mind. They are able to clear their mind and cool themselves during the heat of battle, keeping a straight face in times of peril and a modest outlook during times of success. Note - Requires Monk Profession & T2 Monk. T1-T4
Mana (Dark) Curse Wielder (Curse Specialist): This character is an aspiring Curse Specialist. Currently, they wield use of curses through incantation. By using an incantation, the curse specialist can channel their dark magic through a series of transmutations by hand of the curse. This inflicts debilitations on the five senses, reality in the eyes of the mentalscape of the target, and even infertility. T1-T4
Dark Magic Specialist (Dark Magic Specialist): This character has gone on the route of magic mastery. As a magic specialist necromancer, they are skilled at manipulating the forces of darkness and bending them to their will. T1-T4
Dark Summoner (Summoner): This character practices the dark arts. They memorize chants to call upon monsters from the Maosen to do their bidding, based on a Book of Sin. At this level, this character only understands one language of the seven Sin tongues and thus may only summon from one book. T1-T4
Gravitational Initiate (Gravity Deathbringer): This character is an apprentice Gravity Bringer, a particular profession among Necromancers where they utilize their Dark Mana from their Gate to influence the gravity around them. At this present level, they can impose straining gravity upon their foes while remaining stationary at their location due to the concentration required on them. Simultaneously, they can lighten the burden of gravity on themselves, and others within close proximity. Their control over gravity exists, however, it is still at its most rudimentary levels. T1-T4
Soulhandler (Soul Deathbringer): This character has chosen to trek the dangerous yet rewarding path of being a Soul Bringer. They are considered a mere Handler of Souls, an initiate in the path whom succeeded in molding their very soul-- their life force into that of a weaponry of their choosing. This Soul Weapon of theirs is their very font of life, making them wield their very own being in combat. Damage to it can cause severe harm to the Soul Bringer, even turning to actual death should they die. When slaying individuals with their weapons, they automatically harvest their soul, ripping off a fragment of it and sealing it in their weapon. Those slain by a Soul Weapon will live an eternity of torment thereafter. T1-T4
Nature Energy Natural Energy Control: This character has a firm grasp on the basics of how to grasp and use the natural energy that abounds in the world around them. Whether they are a Lycanus, Quirashi, Kishikami, or future Sage, they have begun to grasp the utmost basics of how to take in natural energy safely and put it to use. More instinctual to use than most other energy types, those who refine their control over it in this fashion reap benefits in terms of efficiency compared to those who rely purely on their natural gifts. Note - Requires Understanding of Nature Energy if attempting to purchase as someone who does not naturally use Nature Energy (i.e. Kishikami, Bostar, Lycanus etc.) T1-T4
Moon Energy Lunar Adept (Moon Energy Control): Likely a mere Genite or someone who has unlocked access to moon energy without being a Gezo, this individual possesses but the barest fragments of understanding in regards to moon energy. To them, the force they wield is still terrifying energy of immense destructive and corrosive power, rather than an understood tool. Excessive caution is both a hindrance to their potential and the only thing keeping them alive and sane. Note - Requires Understanding of Moon Energy.
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Post by tomk on Aug 11, 2021 5:54:16 GMT
Physical (Weaponist) Perks connected to a character's physical aptitude with tools.
Weapons Amateur Chakram User (Chakram Proficiency): This character is proficient with chakrams to wield them in combat. While they are not effective at utilizing them as boomerangs, they are talented with the ringed blades of the essencem and can employ them in melee combat with finesse and gracefulness. T1-T4
Amateur Lasher (Whip Proficiency): This individual has begin to train with the unusual weapon choice of a whip. This exotic and possibly erotic weapon is useful as a tool just as much as it is a weapon of battle; but is not to be underestimated. As the blunt trauma and speed along with the whipcrack force can easily rip skin apart and cause extensive damage to anywhere that has veins or arteries, due to causing massive blood loss once it breaks skin. Still, this individual has only just begun to make use of these deeply sadistic weapons, and has at best a minimal skill. T1-T4
Amateur Reaper (Scythe Proficiency): This individual has began to make use of a scythe, a weapon suited for a mix of brutal offense with a brutal blade, and elegant defense with the pole that it is linked to. They are an amateur as of yet, leaning on the weapons defensive ability, and still have trouble with how unwieldy a weapon a scythe can be. T1-T4
Amateur Tosser (Throwing Knife Proficiency): This individual has chosen to weaponize a common barroom hobby. Deciding to make use of the fact that something lightweight and well balanced like a knife can be thrown far and accurately with minimal strength requirements, they aim to focus on precision. Still, the intricacies elude them. T1-T4
Aspiring Arquebusier (Gun Proficiency): The advent of gunpowder heralds the dawn of a new face of war, and this individual is one of the first to ride its zeitgeist. They are acclimatized to the fundamentals of a firearm, capable of managing the recoil of a shot and reloading in an efficient manner. With one well-placed shot, they can overthrow years of experience with the blade. T1-T4
Aspiring Crossbowman (Crossbow Proficiency): This individual has chosen to wield a crossbow, the next step forward from the compound bow. Simple to use but difficult to master, they are capable of effectively stringing and reloading the weapon, though precision and disassembly remain difficult disciplines to be instilled. Even in a novice's hands however, the sheer stopping power afforded by a crossbow's bolt allows for a much greater degree of lethality than an amateur's bow. T1-T4
Axe Swinger (Axe Proficiency): This individual has chosen to wield an axe; a brutal, savage weapon. While not the fastest of weapons, it's simple and easy to use, and the weight of the weapon allows for immense potential to penetrate armor. The skill of this individual when using one, however? Novice. They can mostly simply swing it about like a lunatic and pray. T1-T4
BFSW (Large Sword Proficiency): This character has practiced in the art of wielding large weapons. This includes broadswords and zanbatou. They are still a novice. At this stage, they are able to carry a weapon without much burden, but swinging it is still not easy. T1-T4
Bludgeoning Fan (Bludgenoning Proficiency): This individual has found themselves growing fond of the simpler things in battle, that is, blunt weaponry of a basic nature. Maces, Clubs, table legs, really, anything blunt of that shape and size, they consider a valid weapon. They aren't the most skillful around, perhaps, but it's hard to argue with the results. T1-T4
Chain Specialist (Chain Proficiency): This character has chosen to make use of chains for their approach in combat. Naturally, their application of the chains remain completely realistic, requiring that they make use of their other limbs to command the chains by creating vector forces that carry the heavy material around. At this level, all that they can do with the chains is strike with it and avoid harming themselves by flailing it around. T1-T4
Claws Beginner (Claw Proficiency): This character has chosen to use a rather ancient and covert weapon in the form of claws. Claws come in numerous variants and variations enabling the user to replace their nails with a lethal weapon. The user can also make use of their natural claws if they have them. While seemingly simple to use, claws require practice to properly utilize and avoid harming oneself with the close-combat weapon. At this level, the user is capable of swiping with their claws and piercing with them. T1-T4
Fan Amateur (Fan Proficiency): The user has a basic understanding of a fan. They are capable of swinging it with heavy force to control the winds and utilize the fan as a weapon for basic techniques. T1-T4
Fencer (Fencing Proficiency): This character has decided to study the usage of the Rapier. While similar to a sword, a Rapier cannot be more different in its usage in that it makes use of thrusts and pierces rather than slashes. As a precise weapon, they are only passable in its usage, enabling them to make use of it in real combat at their current level. They can execute lunging thrusts and retract back to their previous position, as is natural for a fencer but nothing more. T1-T4
Gourd Combatant: The Gourd combatant is a veteran fighter with a Gourd. The gourd is heavy, but it doesn't bother the Gourd Combatant as much as it would a regular fighter. They are capable of utilizing full jumping potential, and they are also capable of jogging with the gourd. The combatant can also cast techniques directly out of their gourd. T1
Gunbai Practitioner (Gunbai Proficiency): This individual has chosen to make their mark through the usage of the Gunbai. An unorthodox weapon to be sure, it is nonetheless wielded adequately within this person's hands via the broad guard and even broader sweeps that can deliver blunt force impacts or accelerate nearby flame. T1-T4
Halberd Lancer (Halberd Proficiency): This individual focuses on utilizing the halberd. A combination of an axe and a spear, the halberd is a powerful, as well as versatile weapon. They are skilled in applying weight at the tip of the halberd, to an extent. T1-T4
Hammer Bearer (Hammer Proficiency): This individual has acclimatized themselves to the use of heavy two handed warhammers, an achievement in and of itself. They swing around these weapons freely, using the haft to parry and the head to strike, or sometimes the other way around. Regardless; they are lacking in actual finesse or skill with the weapon, but not on brute force. T1-T4
Jian Wuxia Xuesheng (Jian Proficiency): At the level of a student into the path walked most commonly by those in Shokoku who desire to become 'martial heroes' this warrior has begun to decipher the fundamentals of Jian combat. Leaping and bounding with grace and poise across the battlefield, they deliver decisive strikes most often only after a drawn-out battle. An agile combatant, this warrior is perhaps more showy than effective. T1-T4
Katana Proficiency: This character has begun their journey on the long path kenjutsu. They have learned the basic stances and styles with the Katana and are capable of utilising the blade efficiently without causing accidental harm to themselves. T1-T4
Knight Aspirant (Broadsword Proficiency): This individual has been instructed in the fundamentals of knightly combat, wielding a single handed straight edged blade with proficiency. This generally covers basic proficiency in straight blades ranging from one to three feet in length, with smaller being considered daggers and longer two handers. The knightly style of combat prioritizes a balanced use of the sword for both offense and defense, within a framework of general adaptability. T1-T4
Machete Wielder (Machete Proficiency): This character fancies the machete as their weapon of choice. They have just become introduced to this swashbuckling weapon and are mere beginners with it. T1-T4
Ninja Wire Specialist (Wire Proficiency): This individual has made the choice of specializing in the use of Ninja Wire of all kinds. They make use of all kinds of wires in battle, ranging from hyper thin and sharp edged wire, to thick cords to entangle. The uses are limitless.. but their use remains realistic and.. difficult, to say the least. T1-T4
Novice Archer (Bow Proficiency): As the name insinuates, this individual is little more than a novice in the fundamentals of archery. Through harsh lessons of pain, they have become accustomed to the strain of drawing a bowstring, and releasing it without lashing themselves in the process. Stationary targets are more prone to be hit than not, but the smaller the target, the more this individual's lack of true technique becomes apparent. T1-T4
Nunchaku Practitioner (Nunchaku Proficiency): This character has begun his trek on the use of Nunchaku. They are able to use Nunchaku without causing themselves harm at this level. However, they are not very good at using Nunchaku offensively, though they may use it defensively fairly well. T1-T4
Pole Nomad (Staff Proficiency): This character has chosen to specialize in the usage of poles and staves. They are capable of swinging and hitting their enemies with the pole and blocking with the lengthy weapon. However, they are beginners at best, resulting in slight clumsiness present in their actions due to how the staff, while simple at a glance, is actually quite complex to specialize in. T1-T4
Rogue (Dagger Proficiency): This character has started to practice their usage of short blades and knives. They are capable of slashing with it as of the present moment without any difficulties and openings left behind. They value speed and precision over strength due to the length of their weapon. However, as it is still in the early stages, their skills have yet to fully ripen. T1-T4
Sai Specialist (Sai Proficiency): This individual has begun to specialize in the use of the Sai, a Tri Pronged dagger. It's a weapon whose primary use is that of being an offhand used to disarm. They are thusly primarily defensive, finding themselves lacking in offensive skill. T1-T4
Shield Bearer (Shield Proficiency): This individual is skilled on a basic level when it comes to using a shield for both defense and offense. They are actually capable of coordinating their movement of the shield to correctly deflect enemy attacks, and making clumsy shield bashes to disrupt their foe. T1-T4
Spearman (Spear Proficiency): This individual has begun to focus on use of the spear as a weapon in combat, harking back to some of the earliest innovators to strap a pointed bit to their sticks! They are skillful with the weapon, but their main and only real advantage at this point is the reach it affords them. T1-T4
Tonfa Initiate (Tonfa Proficiency): This character has started to practice the usage of the defensive weapon, Tonfa. Tonfas tend to come in pairs, and they're mainly used to protect the user's forearms while increasing the force behind their blows through the blunt portion covering the bottom of the user's clenched fists. At this level, they've yet to fully grasp the usage of the tonfas. T1-T4
Specialized Cleaver: The Cleaver cuts through his opponents with no remorse to get to another. The cleaver is capable of double kills, and follow up strikes. Whenever he strikes an opponent down, whether to be killed, knocked out, or severely injured, he can instantly jump to another opponent and capitalize on their shock, attacking them right away, and with very little delay in between. Note: Requires a T3 Weapon Perk &Transitionist. T3
Dual Wielding Sword Art: This character is proficient with dual wielding average sized swords. They remove the dangers of the weapons from themselves, and can utilize off-handed weapons efficiently, even in conjunction with a regular sword. Note - Requires Tier 2 in a Sword Proficiency perk. T2
Giant Dual Wielding Sword Art: This character is proficient with dual wielding giant swords. They remove the dangers of the weapons from themselves, and can utilize off-handed weapons efficiently, even in conjunction with another giant sword. Note - Requires Tier 2 BFSW. T2
Iai: This character is trained in the art of quickly drawing and striking with the katana as a single combined action. This fluid stroke is quite efficient by its very nature. This blindingly fast strike is especially useful for negating the startup of incantations or other techniques, and has a prestigous place in Teikokan Kenjutsu traditions. Note - Requires Tier 4 Katana Proficiency. T3
Juggler: This character is capable of shifting through throwing weapons instantly. He can also handle large weapons with much ease, making for a formidable ranged opponent. Note - Requires Tier 3 in a Weapon Proficiency Perk. T3
Needles of Death: This character is capable of not only disabling their opponent with senbons by hitting pressure points on their body, but they are capable of throwing senbon with such force that it tears through the skin which can change them into a lethal weapon. Note - Requires Anatomy & Tier 3 Marksman. T3
One-Eyed Dragon: The character with this perk carries the spirit of the One Eyed Dragon, Masamune Date, and are capable of weilding three to six katana with such expertise, that it is frightening. They fight with high skill, and are seemingly unstoppable with the katana. Note - Requires Dual Wielding Sword Art, Santoryuu. T4
Santoryu Executioner: Santoryu is a style of sword fighting where the practitioner wields three katana; one in each hand and one in the mouth. It is a relatively rare style to practice, and it enables the user to utilize unique moves to the Santoryu line. Note - Requires Dual Wielding Sword Art. T2
Twin Axe Art: This individual, whether by genius or madness, is a natural in the unconventional act of dual wielding the savage axe. Though often considered a primitive weapon, its capacity for destruction is greatly enhanced - and doubled - when in this individual's hands. None can deny the lethal results they produce when in motion, their axeheads swiftly rending through an opponent's defenses and carving bloody ribbons from their body through an ever escalating tempo of hacks and swings. Note - Requires Tier 2 Axe Proficiency. T2
Twin Crossbow Art: Born from the mind of innovation, the hand crossbow is the tool of a more modern, efficient age. The unwieldy and inefficient qualities of the crossbow have become a matter of yesteryear, for in its place is instead substituted a pair of smaller twins. Capable of being traditionally gripped or mounted atop one's wrist, what these weapons sacrifice in stopping power to their larger predecessor, they more than provide in a far greater ease of handling, mobility, and rate of fire. Note - Requires Tier 2 Crossbow Proficiency. T2
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Post by tomk on Aug 11, 2021 5:55:12 GMT
Scouting Perks derived from one's ability to gather information, as well as remain elusive / undetected.
Concealer: This character is excellent at the art of concealment. They can hide items from other characters with ease so long as they lack the advanced sight perks. This character can hide small and medium size weapons, and even use them for sneak attacks. Characters without sight 2 will have to focus on this character without any distractions to pick up a clue about it, and a character with Eagle Vision can spot the weapon if they focus. If distracted, they can only find a clue. T2
Light Foot: This character is sneaky, and light on his feet. He makes no sounds when he walks, and is capable of avoiding those without the extraordinary hearing perk. T2-T3
Rookie Flicker Fighter: This user of Shunshin is able to utilize the technique with moderate efficiency in battle. They're not immune to the effects of Shunshin as the effects do not stun them entirely; however, the effects still linger making it nearly impossible to attack immediately after its use. T1-T4
Tracker: This character is a trained tracker. Whether through study or through field practice, this character has become familiar with the tactics of the local beasts in their land. They can analyze their surroundings to look for any abnormalities within the natural environment that would indicate a recent presence. They can create several scenarios in their mind that allow them to predict their target's path and let them stalk accordingly. Presently, their ability to track is limited to humans and animals. Note - Requires Scout Profession. T1-T4
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Post by tomk on Aug 11, 2021 5:56:08 GMT
Sealing Perks derived from sealing and interaction with spirit-imbued writings.
Basic Sealing: This character is capable of performing basic sealing techniques. They are capable of sealing a small number of weapons into scrolls and inanimate objects of suitable size, but not onto another organic being. T1-T4
Containment Sealing: This character is capable of applying seals to another person's body to impede the progress of an ailment, or power the person has. This does not work on things such as Kekkei Genkai, but it works on poisons, abilities like Curse Seal, and more. This in turn makes it harder to access their full power, but can also help them avoid the dangers of certain things. T3-T4
Locksmith: This character is a fuuinjutsu master, and is capable of not only executing numerous seals consecutively, but they are also capable of applying the seals with little preparation, and whilst on the move. The character is a speeding seal bullet, and is feared on the battlefield. Note - Requires Fuuinjutsu Profession. T3
Rune Specialist: This character has ventured on the path of utilizing runes. Specially for the Vanderbilt Family, this character is now able to use two runes at the same time, cohesively. Note - Requires Vanderbilt / Kreux-Petrine Family, or IC acquisition. Locks into Rune Specialist. T1-T4
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Post by tomk on Aug 11, 2021 5:57:14 GMT
Medic Perks derived from medicinal arts and doctoral practices.
Anesthesiologist: This character has a great understanding of how drugs function in the human body. While the task of being an anesthesiologist is not physically demanding, it requires great understanding of chemical operations within the human body. They are skilled in applying painkillers and other types of drugs in the body, and can even stretch to steroids and euthanasia, as they are skilled enough to locate particular blood vessels that are perfect for syringe entry. Note - Requires Medic. Request as specialty perk. T2
Cardiologist: This character has studied the cardiac muscle's performance in the heart. This incredibly difficult subject has been near mastered by this character, giving them great performance when performing surgeries regarding the circulatory system and control of blood flow. They are able to incorporate this into jutsu by even cutting off blood-flow with the essence scalpel technique. These doctors are much more deadly but also much more useful, as they have the capability of engineering electrical surges that can rebound a heart from death. Note - Requires Medic. Request as specialty perk. T3
Divine Healing: This character has practiced their healing techniques and have gained control over their mana/essence in order to perform long-ranged healing techniques on their allies. They can heal multiple targets at the same time, as long as they are within close proximity of one another. T2
Geneticist: The Geneticist has done a great deal of research, and medical practices to modify DNA. His findings have granted him increased insight to a number of mysteries in the human body, and he can use this to amplify the features of others, change their DNA, and replicate kekkei genkai after studying it, so long as he has the resources. Note - Hidden requirements. T4
Immunologist: This character has studied a vast range of diseases, ranging from malaria and even sexually transmitted ones. Their vast expanses of knowledge enables them to further create antidotes and vaccines that can prevent the spread of such malicious diseases from ever encountering the body’s immune system again. This character can also incorporate their studies by speeding up the T-cell production in the body to counteract diseases and mitigate the effects of poisons. Note - Requires Medic. Request as specialty perk. T3
Medic Nurse: This character has begun their trek as a medic. They are a beginner, able to use a first-aid kit to its optimal use, as well as treat wounds. They can stall bleeding as well as handle burns. Basic diseases are a cinch for them to cure as well. T1-T4
Neurologist: This character has studied the functions of the nervous system in great depth and has exceeding knowledge regarding the structure of the brain. This enables them a higher probability of success in terms of brain surgery and they are also able to rewire the amygdala, as well as afferent and efferent pathways to work more effectively. They are capable of developing technology regarding neurogenesis should they work in tandem with an engineer. Note - Requires Medic. Request as specialty perk. T3
Orthopedist: This character is increasingly skilled with handling problems of the musculoskeletal system. They are skilled at handling problems when it involves skeletal muscles and are masterful in rekindling the muscular systems in various locations across the body. Their understanding of the human body extends from head to bottom, involving the entire skeletal system and the muscular system. T3
Pharmaceutical Practitioner: This character is decent at making medicine. Their medicine can cure minor diseases and afflictions that are common such as the Cold, Fever, Cough, or Flu. They are able to create medicines to counteract basic Poisons. Note - Requires Medic Profession. T1-T4
Plastic Surgeon: This character has a good grasp over surgery and are now able to replicate epidermic layers of skin. They can remove subcutaneous fat from the chin and other regions of the body, making for slimmer bodies, or even add fat or color into regions of the body. This enables them to artificially change the appearances of patients. Note - Requires Medic. Request as specialty perk. T2
Psychiatrist: This character is handy when it comes to treating mental disabilities and mental disorders. They have a good understanding of chemical processes in the brain and can administer drugs to treat some of these disorders, including epilepsy, schizophrenia, and anxiety disorder. They are capable of coupling this with neurologist for a massive expansion of their knowledge of the nervous system's workings. T2
Respiratory Specialist: This character has studied the inner workings of the respiratory system. They understand the flow of breathing amongst several different organisms, not just human beings. This makes them effective at recognizing both Hoshigaki and regular human oxygen cycles. They are capable of CPR and are able to perform surgery regarding lung damages. Note - Requires Medic. Request as specialty perk. T2
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Post by tomk on Aug 11, 2021 5:58:29 GMT
Crafting Perks derived from a character's ability to create items and materials.
Alchemy: Proficiency in alchemy denotes the study of chemistry and the unusual transformations of matter that would break the laws of chemistry. Within the world of Grandeur, there are many inexplicable phenomenon that are studied within this field. Practically speaking, this character understands how to process elements in unique ways, enabling them the ability to work with resources such as Gelel and True Silver. Note - Requires Disciple of the Hand. Request as Artisan perk. T1
Carpenter: This character is nothing short of an expert when it comes to working with wood. Be it repair, design or assembly, they are capable of performing admirable carpentry work on existing or new wooden objects and structures. Their skills can assemble large scale constructions, such as boats, or delicate components such as handles and spear. Note - Requires Disciple of the Hand. Request as Artisan perk. T1
Disciple of the Hand: This character is an apprentice in the works of the hand. They have just started their journey into the world of crafting, acquiring the capability to work in one skilled field. Note - Locks into Crafter at T3 and above. T1-T4
Metalsmith: This character is a skilled metalsmith. Taking ores from the earth, they are able to filter out the impurities through a number of processes, rendering them into useable metals. From there, any number of products may be created, if they are skilled enough. Note - Requires Disciple of the Hand. Request as Artisan perk. T1
Monster Carving: This character is proficient in carving. They recognize how to prepare parts of a beast for use in craftsmanship, such as tanning hides into leather or carving bones. This skill is essential for the fabrication of light armor and to make components for heavy armor. Note - Requires Disciple of the Hand. Request as Artisan perk. T1
Seamster: A weaver of cloth and silk, dealing in fashion, this character is adept in the art of tailoring. Their skills forge what is considered the gentleman's suit of armor. Be it casual attire or a noble raiment, the seamster is capable of producing that and much more. Note - Requires Disciple of the Hand. Request as Artisan perk. T1
Tinkerer: This character is considered a tinkerer, a resourceful inventor, continually innovating and advancing upon their designs with whatever components they have at hand. They are capable of assembling tiny, simple components into complex machinery to ease in whatever task they have at hand, or into constructs to do their bidding. Through experimentation, refinement and observation, this character is considered to be one of the brilliant minds behind the human advancement of technology, with their inventions holding a wide range of applications. Note - Requires Disciple of the Hand. Request as Artisan perk. T1
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Post by tomk on Aug 11, 2021 6:00:39 GMT
Understandings Perks derived from comprehension of energies or general concepts within the universe of AoG.
Understanding of Essence: This character has attained a better understanding of how essence operates. They conduct it through their bodies more readily now, and they understand the properties of essence necessary to conduct basic nonelemental essence techniques. Their Surface Walker can be applied to all parts of their body aside from their feet. Furthermore, they have an innate, almost intuitive understanding of how to empower their essence by compressing it or making it more volatile. T2
Understanding of Gelel Energy: After many months of study, this character has finally gotten an understanding of Gelel Energy, masterfully able to incorporate the Stones of Gelel into their own body, as well as within weapons. By understanding the use of Gelel Energy as a source of material energy turned into electrical energy, they are able to create unbelievable technological advancements. T2
Understanding of Mana: This character has attained a better understanding of how mana operates. They conduct it through their bodies more readily now, and they understand the properties of mana necessary to conduct basic nonelemental essence techniques. They can surge their spiritual energy higher in ratio by about 2% to increase the overall output of their techniques in destructive force. T2
Understanding of Moon Energy: This character now understands how Moon Energy works, the hardest energy in the world to understand and control. Its radioactive nature and dangerous emulsifying effects are now understood by this character, and this character can venture on to potential uses of the energy. They can even control a raw amount of it to some extent, denoting that their control far supersedes regular man. Note - Requires IC acquisition. T4
Understanding of Natural Energy: This character has begun a trek on fundamentally understanding how natural energy operates. This understanding of natural energy is essential for them to begin working towards Sage Mode and other transformations of this sort. Once developed, a Lycanus, Senninka, or anyone who uses natural energy can increase the strength of their transformations as well. Note - Requires an expert Nature Energy user to acquire. T3
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